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SR_LHT05.QLE
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Text File
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1997-09-04
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7KB
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189 lines
// QOOLE
// Brushes: 9
// Entities: 3
// Objects: 12
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) sfloor4_4 0 0 0 0.50 0.50
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) sfloor4_4 0 0 0 0.50 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) sfloor4_4 0 0 0 0.50 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) sfloor4_4 0 0 0 0.50 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) sfloor4_4 0 0 0 0.50 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) sfloor4_4 0 0 0 0.50 0.50
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 8
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "func_illusionary"
} // Entity 1
{ // Entity 2
"classname" "light"
"origin" "0 0 0"
"light" "300"
"style" "2"
} // Entity 2
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 11
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (16.000000, 16.000000, 80.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 0.500000, 0.500000)
Brush: 0
Entity: 1
} // Object 1
{ // Object 2 :
Position: (16.000000, 16.000000, 32.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 3, 4, 5, 6, 7, 8, 9, 10
} // Object 2
{ // Object 3 : Cube
Position: (12.000000, 0.000000, 10.000000)
Orientation (rad): (0.651622, -1.570796, 0.919165)
Scale: (0.312500, 0.062500, 0.062500)
Brush: 1
} // Object 3
{ // Object 4 : Cube
Position: (-12.000000, 0.000000, 10.000000)
Orientation (rad): (0.651622, -1.570796, 0.919165)
Scale: (0.312500, 0.062500, 0.062500)
Brush: 2
} // Object 4
{ // Object 5 : Cube
Position: (0.000000, 12.000000, 10.000000)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (0.312500, 0.062500, 0.062500)
Brush: 3
} // Object 5
{ // Object 6 : Cube
Position: (0.000000, -12.000000, 10.000000)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (0.312500, 0.062500, 0.062500)
Brush: 4
} // Object 6
{ // Object 7 : Cube
Position: (-12.000000, 12.000000, 0.000000)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (0.062500, 1.000000, 0.062500)
Brush: 5
} // Object 7
{ // Object 8 : Cube
Position: (-12.000000, -12.000000, 0.000000)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (0.062500, 1.000000, 0.062500)
Brush: 6
} // Object 8
{ // Object 9 : Cube
Position: (12.000000, 12.000000, 0.000000)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (0.062500, 1.000000, 0.062500)
Brush: 7
} // Object 9
{ // Object 10 : Cube
Position: (12.000000, -12.000000, 0.000000)
Orientation (rad): (1.570796, -1.570796, -1.570796)
Scale: (0.062500, 1.000000, 0.062500)
Brush: 8
} // Object 10
{ // Object 11 :
Position: (16.000000, 16.000000, 80.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 2
} // Object 11